![]() Tools for calculating and rendering accurate camera distortion through. Integration of the various V-Ray components in the 3ds Max ∼reate menu Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper VRayStereoRig controller for easy stereoscopic setup VRayExposureControl plugin for proper exposure of regular viewport and camera views VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction VRayDRBucket render element to show which machine rendered a given bucket in DR mode VRayLightSelect render element to extract the contribution of individual lights Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights ![]() Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing VRayDistanceTex texture that measures distances to arbitrary mesh objects VRa圜arPaintMtl material with accurate flakes simulation V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |